More drones will arrive if the player persists to remain stationary. It will continue to hail the player with sweeps of bullets until it is destroyed. These machinegun-wielding Unmanned combat air vehicles arrive on the map if a players vehicle stops moving for too long. The main weakness of a tower is its speed in reloading and rotating, both of which can be taken advantage of by the faster vehicles. They are usually positioned close to flag positions or on peninsulas connecting walls to slow enemy advancement. Turrets will fire automatically in the direction of an enemy vehicle, sometimes regardless if another structure is in the line of sight. Missiles are as equally powerful as tank shells. They are capable of firing missiles at land or air units in any direction. Turret Towers belong to either to green or brown team. Only rotating missile turrets and drones are a regular threat to the player in the single player mode, except if he exceeds the boundaries of the map, where a submarine emerges and fires a heat-seeking missile against the player. 5 grenades are required to neutralize a tower.Īs the game is focused on the two player, split-screen mode, the game lacks real AI opponents.
Grenades have a more limited range than other ammo. The Jeep can carry up to 16 grenades, which have the same strength as a tank shell. If a Jeep is facing in the direction of the discovered opposing flag, a red light on the dash board will light up and a bell is heard. They are the weakest vehicles, requiring only one hit to destroy. Jeeps have the ability to over-inflate their tires and travel across deep water. The Jeep/Buggy is the fastest land vehicle and solely possesses the strategic ability to pick, move, and drop flags. 3 HRSV rockets are required to neutralize a tower. Mines are the only non-restockable ammo, and once placed can only be safely detonated by a rocket from a helicopter. The HRSV can carry up to 100 rockets and 10 mines. It is the slowest moving vehicle, but has the ability to lay mines which can instantly destroy any land vehicle. The HRSV/ M270 Multiple Launch Rocket System is the most armored vehicle and is able to fire at land or air units as long as they are not too close. A helicopter may be slightly deflected or stunned momentarily when hit by ammunition. Helicopters can strafe at an angle, a maneuver consuming no fuel (although this can be debated as a glitch). 2 rockets or 5 shells are required to neutralize a tower. It runs out of fuel faster than all other vehicles, and fuel and ammunition cannot be resupplied unless it returns to base. The Helicopter can carry up to 100 shells and 50 rockets. The Helicopter is the fastest vehicle, but it is relatively weak. 5 tank shells are required to neutralize a tower.
RETURN FIRE PC GAME FULL
The Tank can carry up to 150 shells and can travel the greatest distance of all vehicles on a full fuel tank. It is highly maneuverable, with a 360º rotating turret and the ability to fire at land or air targets. If a player's vehicle is destroyed, a skull wearing an army helmet materializes, taunting the player with laughter.
RETURN FIRE PC GAME DRIVER
If a land vehicle runs out of fuel it stops and the driver jumps out and runs away. Each vehicle can carry a limited amount of fuel and ammo (which can be refilled at ammo tents and fuel depots) and can withstand different amounts of damage. Return Fire has four specialized vehicles, each one with unique abilities for a different mission.